Dead: Hard Mode Gharj, Pylons, Council

We’re currently enjoying the last of our Easter break before raiding resumes this week, and looking forward to 1.2 landing within the next couple of weeks. In the meantime, though, I do have some progression to report: before our Easter break, we had a very smooth Hard Mode EV run wherein we consolidated our dispatch of the Annihilation Droid, and Gharj, the Ancient Pylons and the Infernal Council all met their ends for the first time. We had time for a couple of prods at Hard Mode Soa as well, which looks like being a very interesting and challenging fight. No screenshots to display, sadly, as Pylons and Council are unexciting chests, and I seem to have mislaid my HM Gharj kill shot....

Dead: Hard Mode Annihilation Droid XRR-3

For the first time this week we cleared both Eternity Vault and Karagga’s Palace in a single night each, after last week’s Fabricator and Karagga first kills. That left us with nothing to do tonight, Pinky, except trying to take over the world! Ahem. By that, of course, we mean ‘trying hard modes’, although it’s fair to say that hard mode tried us. Still, after an adjustment period involving a lot of dying, we stomped XRR-3’s face in on the last pull of the night, and fun times were had by all. Our first Rakata tokens were for Consulars, which is fortunate as 7/8ths of our raid were Consulars. Do all guilds have this problem, or do we just have a raid full of oven-mitt-lovers? Apologies for the horrible screenshot quality; your humble correspondent is still playing on a 6-year-old machine while her gaming PC is in for...

Karagga’s Palace Clear!

Despite the lack of a progression post last week, we did make progress, in the form of our first kill of Foreman Crusher. We consolidated that this week with a smooth and super-fast Eternity Vault clear on Wednesday – all bosses down in about 90 minutes, which was gratifying – and took some new people in to experience the fun of Karagga’s Palace. We cleared up to and including Foreman Crusher on Sunday night, leaving Monday night as our nominated Heavy Fabricator Clobbering Time. He spent a fair bit of it clobbering us, but eventually he got with the program and obligingly died at our feet. Emboldened by our success, we promptly wiped on trash, true to the Southern Wardens spirit as always. Undaunted, we rallied and went on to see Karagga himself, he of the funny hat and WTF GIANT ROBOT CHAIR. Hutts have all the coolest toys. We spent a couple of attempts trying out different strategies – this ‘coming to new bosses blind’ thing is timeconsuming, but very satisfying – before eventually killing Karagga on the last attempt of the night. Congrats to everybody who’s worked hard over the last few weeks; a few more kills and we’ll have normal mode of all current content comfortably on farm. Up next: hard modes! (This post is lacking screenshots as your humble correspondent’s gaming PC has just died, taking with it my screenshots directory. I’ll post them as soon as it’s back from the shop.) Edit: And now, with...

We’re Moving to Dalborra!

With the advent of Asia Pacific servers and the launch of SWTOR in Australia, NZ, Singapore and Hong Kong, we’re busy making plans to transfer to our new Oceanic home – Dalborra, the first Asia Pacific PvE server. For now, we’ll be continuing to play on The Harbinger, since that’s where our endgame characters currently are. Once server transfers open in late April, we’ll be transferring our Republic guild to Dalborra lock, stock and barrel. We’re currently open for new members on both The Harbinger and Dalborra — if your character was created before February 28th and you plan to transfer, please come and join us on The Harbinger. Otherwise, we invite you to roll new characters with us on Dalborra in preparation for the rest of the guild’s arrival. If you’re not already a Southern Wardens member, please feel free to check out our forums and post a membership application & introduction...

Bonecrusher, Jarg and Sorno Dead

With EV clear, last night we went to visit Karagga in his Palace on Hutta – not what you’d call the prettiest of destinations. First up was Bonecrusher, who took a few attempts to work the kinks out of before dying in a very clean kill. Then we moved deeper into Karagga’s Palace until we came across Jarg and Sorno, a pair of bounty hunters with great dialogue and a bad attitude. Naturally, we couldn’t leave them alive. We started working towards the next boss, Foreman Crusher, but were stymied by the leagues of trash between us and our goal. Out of time for the night, we called it, but we’re definitely looking forward to getting back in there to encounter him. We’re moving through the Normal difficulty level of operations content a little slower than some other raiding guilds, which is a deliberate choice — we’ve taken the opportunity of a fresh start in SWTOR to approach the raid content fresh as well. Rather than pre-learning the fights, reading strats, watching vids and asking others for advice, we’re going in blind and experimenting. It’s a very refreshing way to raid, especially for those of us with years of raiding under our belts in other games, and it’s certainly not stopping us killing...