by Siha | Jul 5, 2012 | Blog, Recruitment, Star Wars: The Old Republic, SWTOR Progression
Well, after a month of frustration caused by raid breaks, bugs, patches, bugs, numbers attrition, bugs, and all the other occasional slow patches that affect a raiding guild, this week’s work in Explosive Conflict was nothing short of excellent. Monday saw a 3% wipe on Kephess and substantial improvement in our execution on the other three bosses, and the team was eager for tonight. After a nice smooth run through the first three bosses, we spent an hour working on Kephess before downing him on – as is traditional – the official Last Attempt Of The Night. It was an excellent conclusion to a fun raid and a fun raid zone, and a very satisfying win. Thankyou to everyone for their persistence and hard work. We’re also currently recruiting – we’re in particular need of: 1 healer 2-3 DPS (preferably ranged) possibly 1 tank We’d prefer recruits in Columi-ish gear at least, but we’re willing to make exceptions. Our priorities at this stage are smoothing out execution in Explosive Conflict, and progressing in Hard Mode EC. If you’re interested in joining us, please drop us a line on our recruitment forum. If you play in Aussie peak times and you’re on Dalborra, why not look us up? We’re friendly, and don’t...
by Siha | Jun 1, 2012 | Blog, Guild News, Recruitment, Star Wars: The Old Republic, SWTOR Progression
This post is overdue by two or three weeks, whoops! So after our glorious defeat of Zorn, Toth, and their incredibly annoying cheerleader Murdok, we moved deeper into Denova, through mountains of trash (seriously, find me a gamer that enjoys a half-hour trash clear between bosses, go on, try) before encountering Firebrand and Stormcaller, the pair of battletanks. Beating the tanks took us longer than many bosses, because they’re a mechanically complex fight with a lot to account for, and we’re still sticking with our no-spoilers approach to operations. That said, after testing various mechanics, refining our strat and perfecting our execution, the tanks died — that is, the battletanks died, not our tanks (although they died plenty too, I can tell you!). After that we moved on through the trenches of Instant Sniper Death to the next boss, Colonel Vorgoth. Let’s face it, everyone loves Minesweeper, right? Unfortunately I don’t have a picture of the kill shot yet, since I wasn’t in that night’s raid, but you can rest assured he died a glorious death. Next on the agenda for us: Consolidate our progress on EC normal mode Defeat the as-yet-unseen Kephess Start on EC Hard Mode Expand to 16-mans With that in mind, it’s time to mention that we’re recruiting again. We’re looking for people in all roles to expand our team to 16-mans. If you play in Aussie peak times and you’re on Dalborra, why not look us up? We’re friendly, and don’t bite! And the last piece of news for the week: we’d like to welcome a new SWTOR officer, Kristakiss, to the fold. Please...
by Siha | May 7, 2012 | Blog, Guild News, Recruitment, Star Wars: The Old Republic, SWTOR Progression
Well, it’s been a busy couple of weeks! Thanks to Uni assignment crunch time your humble correspondent has been a bit slack about posting, so here’s all the news that’s fit to print: First of all, we’re all settling in to our new home on Dalborra, and enjoying the low latency! Sub-50ms latency is a luxury we could definitely get used to. Secondly, progression news! Last week saw our first kill of Soa in hard mode, and this week we followed up by slaughtering our way through Karagga’s Palace on Hard Mode for the first time — all clear in one night! And in the meantime we’re enjoying the new raid zone, Explosive Conflict – despite the chaos of the server move, last week we killed Zorn & Toth for the first time, and we’re looking forward to exploring the rest of Denova soon. And finally, we’re recruiting for 16-mans! We’re definitely after a healer or two and some DPS; if you’re interested, please apply on our forums! We’re also still open for general/social members, so do check us...
by Siha | Apr 10, 2012 | Blog, Star Wars: The Old Republic, SWTOR Progression
We’re currently enjoying the last of our Easter break before raiding resumes this week, and looking forward to 1.2 landing within the next couple of weeks. In the meantime, though, I do have some progression to report: before our Easter break, we had a very smooth Hard Mode EV run wherein we consolidated our dispatch of the Annihilation Droid, and Gharj, the Ancient Pylons and the Infernal Council all met their ends for the first time. We had time for a couple of prods at Hard Mode Soa as well, which looks like being a very interesting and challenging fight. No screenshots to display, sadly, as Pylons and Council are unexciting chests, and I seem to have mislaid my HM Gharj kill shot....
by Siha | Mar 20, 2012 | Blog, Star Wars: The Old Republic, SWTOR Progression
For the first time this week we cleared both Eternity Vault and Karagga’s Palace in a single night each, after last week’s Fabricator and Karagga first kills. That left us with nothing to do tonight, Pinky, except trying to take over the world! Ahem. By that, of course, we mean ‘trying hard modes’, although it’s fair to say that hard mode tried us. Still, after an adjustment period involving a lot of dying, we stomped XRR-3’s face in on the last pull of the night, and fun times were had by all. Our first Rakata tokens were for Consulars, which is fortunate as 7/8ths of our raid were Consulars. Do all guilds have this problem, or do we just have a raid full of oven-mitt-lovers? Apologies for the horrible screenshot quality; your humble correspondent is still playing on a 6-year-old machine while her gaming PC is in for...
by Siha | Mar 13, 2012 | Blog, Star Wars: The Old Republic, SWTOR Progression
Despite the lack of a progression post last week, we did make progress, in the form of our first kill of Foreman Crusher. We consolidated that this week with a smooth and super-fast Eternity Vault clear on Wednesday – all bosses down in about 90 minutes, which was gratifying – and took some new people in to experience the fun of Karagga’s Palace. We cleared up to and including Foreman Crusher on Sunday night, leaving Monday night as our nominated Heavy Fabricator Clobbering Time. He spent a fair bit of it clobbering us, but eventually he got with the program and obligingly died at our feet. Emboldened by our success, we promptly wiped on trash, true to the Southern Wardens spirit as always. Undaunted, we rallied and went on to see Karagga himself, he of the funny hat and WTF GIANT ROBOT CHAIR. Hutts have all the coolest toys. We spent a couple of attempts trying out different strategies – this ‘coming to new bosses blind’ thing is timeconsuming, but very satisfying – before eventually killing Karagga on the last attempt of the night. Congrats to everybody who’s worked hard over the last few weeks; a few more kills and we’ll have normal mode of all current content comfortably on farm. Up next: hard modes! (This post is lacking screenshots as your humble correspondent’s gaming PC has just died, taking with it my screenshots directory. I’ll post them as soon as it’s back from the shop.) Edit: And now, with...